Reid's Notes

Books and games, charted the way I chart everything else.

Board Game

7 Wonders Fits in the Gaps

June 14, 2026 · by Reid Callahan

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Cover art for 7 Wonders

★★★★☆

Downtime clock is basically the whole review, with this one. Everyone drafts and plays at once, no waiting your turn to stare at a hand somebody else already picked over, and that alone got it a permanent spot in my bag. Half hour, sometimes less once people know the icons. On a floor where a six minute window counts as free time, that math matters more than it should.

The drafting itself is the good part, pass a hand, keep a card, watch what’s leaving your neighbor’s side of the table because that’s basically the only interaction you get. People across the table might as well be playing a different game. I don’t mind it, honestly, less to track when you’re this tired, but I get why some folks call it dressed up multiplayer solitaire and mean it as a complaint.

What surprised me reading around after a few plays is how often the cards themselves come up as a sore spot. Mine started showing wear within a handful of sessions, and I’ve seen more than one person gripe about the odd black-bordered sizing that won’t fit a normal sleeve without hunting for the right pack. For a box that heavy and priced that high at release, more than one review called the production a letdown once you actually handle the components, cheap stock in an oversized box.

There’s also a real complaint I keep seeing about winning without ever touching your own wonder board, just stacking the science and civic cards and letting the wonder sit there as decoration. Thematically that bugs some people more than it bugs me. I’m usually just glad to have finished a full game between two admissions.

Triage read, mostly, is what this game rewards. Quick scan, pick the least bad option, move on before the hand gets passed. It won’t be the deepest thing on your shelf. It’ll be the one that actually gets played on a Tuesday.

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