Personal
The Same Five Seconds
August 19, 2026 · by Reid Callahan
Somebody asked me once how I decide who gets seen first when three rigs pull in at once and everybody’s yelling. Truth is I don’t decide, not in the way people picture it. There’s a system, ESI, five levels, and you run it fast enough that it stops feeling like a decision and starts feeling like a reflex. Airway. Bleeding. Vitals. Mechanism. You’re not weighing who’s the nicest, you’re sorting by what happens if you wait.
I bring that same five seconds to the table more than I’d like to admit.
We had a Mage Knight session a few months back, me and Marcus and two others, and a rules question came up about a card interaction that the rulebook technically covers but covers in a way that reads like it was translated twice. Two people had two readings, both defensible, both backed up by a sentence they could point to. The table wanted to argue it out. I watched it start to spiral, everybody restating their case a little louder each time, nobody actually listening, and something in me just went cold and procedural about it.
You don’t argue mechanism at the bedside. You stabilize first and sort out the story after. So I said, play it the way that keeps the game moving, mark it, and we’ll look it up on break. Nobody loved that answer. Marcus looked a little disappointed I hadn’t just pulled his phone out of his hand and done it myself, he’s usually the one who checks FAQ rulings before anyone else has finished complaining, but even he does that in a spare pocket of time, not mid-argument at the table. The point isn’t getting it right in the moment. The point is not letting the delay cost you more than the mistake would have.
It’s not a perfect transfer. Worst case somebody ends up mad at me for an evening. Nobody dies if we misplay a card. That’s actually the useful part of the comparison, not a flaw in it, because it means I can watch myself do the triage instinct in a low-stakes room and see the shape of it clean, without the adrenaline scrambling the read. Sort by consequence, not by volume. The loudest complaint in a bay is rarely the sickest patient, and the loudest voice at a game table is rarely the one with the better rules citation, they’re both just the ones who talk fastest when they’re anxious.
Dr. Osei told me once, early on, that decision paralysis is a luxury for people who aren’t actually responsible for what happens next. I think about that more in board games than I probably should. When you’re not responsible for anything, you can sit with ambiguity as long as you like, turn it over, enjoy being uncertain. When you are, the ambiguity has a cost, and the cost accrues every second you’re standing there not deciding. A rules dispute at a kitchen table doesn’t have that cost baked in. We add it ourselves when we let an argument eat forty minutes of a three hour window we already didn’t have much of to begin with.
So now when it happens I do the same thing every time. Pick the reading that keeps play moving, flag it, resolve the real answer later when the stakes are zero. It’s not about being right the first time. It’s about not letting the argument become the bigger problem than the thing you were arguing about.